Talismans
Talisman — an item that gives the character a passive effect.
* The talismans are equipped with a right arm bracelet (centrally located below the talisman slots in the inventory).
* The number of available talisman slots depends on the bracelet, there can be between 1 and 6 slots (see more information Bracelets ).
* If you equip two identical talismans, only one talisman will be active.
* Depending on the type, talismans can be enhanced by Enchantment (possible enchantment to +5 d).
* Increasing the level of the talismans will require enchant scrolls.
* Talismans, enchant scrolls can be obtained in various ways: trophies from monsters or bosses, quest, with a certain chance of being obtained from events and offers.
* Talismans are destroyed if the Enchant fails, even at +1. This is explicitly noted in the description of such talismans.
Types of talismans and how to obtain them
Talisman of Aden
Talisman of Aden can be modified with a special item:
Scroll:
Enchant Talisman of Aden up to +5, there is no safe enchanting.
You can get
Talisman of Aden as a reward from quest 'Hunting for Wild Beasts' in the Floran Village on Grocer
Pano.
Scroll:
Enchant Talisman of Aden can find on all
Raid Bosses Aden area
Talisman of Hellbound
Talisman of Hellbound can be modified with a special item:
Scroll:
Enchant Talisman of Hellbound up to +5, there is no safe enchanting.
Talisman of Hellbound and Scroll:
Enchant Talisman of Hellbound can be obtained with a certain chance from
Hellbound Raid Bosses.
Talisman of Baium
Talisman of Baium can be modified with a special item:
Scroll:
Enchant Talisman of Baium up to +5, there is no safe enchanting.
Talisman of Baium and Scroll:
Enchant Talisman of Baium can be obtained with a certain chance from
Tower of Insolance Raid Boses.
Venir's Talisman
Venir's Talisman can be modified with a special item:
Scroll:
Enchant Venir's Talisma up to +5, there is no safe enchanting.
Venir's Talisman and Scroll:
Enchant Venir's Talisman can be obtained with a certain chance from
Seed of Anihilation Raid Bosses.
Talisman of Authority
Talisman of Authority can be modified with a special item:
Scroll:
Enchant Talisman of Authority up to +5, there is no safe enchanting.
Talisman of Authority can be obtained with a certain chance from
Antharas' Lair Raid Boses.
Enchant Talisman of Authority can be obtained with a certain chance from
Antharas' Lair mobs.
Talisman of Speed
Talisman of Speed can be modified with a special item:
Scroll:
Enchant Talisman of Speed up to +5, there is no safe enchanting.
Talisman of Speed can be obtained with a certain chance from
Andreas Van Halter Pagan Temple Raid Boss.
Talisman of Eva
Talisman of Eva can be modified with a special item:
Scroll:
Enchant Talisman of Eva up to +5, there is no safe enchanting.
Talisman of Eva and Scroll:
Enchant Talisman of Eva can be obtained with a certain chance from
Garden of Eva Raid Bosses.
Talisman Bracelets
Lv.1
Open 5 talisman slots
Lv.2
Open 5 talisman slots
Lv.3
Open 6 talisman slots
Lv.4
Open 5 talisman slots
All
Talisman Bracelets awaiable on
Vote Shop.
Class Skill Change
Bounty Hunters / Fortune Seekers / Warsmith / Maestro
Mass Disarm -- Removes the weapon of enemies around you. Lv. 80
Provoke -- Provokes enemies within a wide range and decreases Resistance to spear weapons by 10 for 10 seconds. Lv. 40
Fortune Seekers
Unlock -- There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. Lv. 40
Maestro
Summon Treasure Key -- Summon Treasure Key Lv. 76
All Tanks
Touch of Eva -- Restores HP of party members by 50%. For 1 minute, increases Resistance to buff cancel attacks by 100% and the power of received HP recovery magic by 30%. Restores 50 HP every second. Lv. 40
Spirit of Shilen -- Receives the will of Shilen to drastically increase the fighting ability of party members.
For 1 minute, increases P. Atk. by 30%, Speed by 30, Atk. Spd. by 30%, Critical Rate when a sword is equipped by 100, and Critical Damage when a blunt weapon is equipped by 100%.
Recovers as HP 40% of standard melee damage inflicted on the enemy. Decreases the power of received HP recovery magic by 80%. Lv. 40
Flame Icon -- Receives the will of the phoenix to drastically increase the fighting ability of party members.
For 1 minute, increases Resistance to de-buff attacks by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%,
Accuracy by 6, Speed by 30, and Resistance to buff canceling attacks by 40%. Decreases the effectiveness of received recovery magic by 80% .
When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. Lv. 40
Insane Crusher -- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak.
Cancels at least one of the enemy's buffs, and drastically decreases Max CP, Resistance to de-buff attacks, and effectiveness of receiving HP recovery.
Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible.
Lv. 40
All Supports (Except Overlord and Dominator)
Resurrection -- Now learned starting at level 56. Lv. 56
Might of Heaven -- Inflicts holy damage on the target. Lv. 40-74
Bishops / Cardinals/ Elven Elders / Eva's Saints / Shillien Elders / Shillien Saints
Cleanse -- Cancels the target's de-buffs. Consumes 1 Einhasad's Divine Water. Lv. 56
Balance Life -- Equalizes HP of all party members. Lv. 56
Holy Pomander -- 4 pieces for all Healers. Lv. 76
Prophets / Hierophants
Solar Flare -- Inflicts holy damage on the enemy with 65 Power added to M. Atk. Over-hit is possible. Lv. 40
Might of Heaven -- Inflicts holy damage on the target. Lv. 40-74
Greater Battle Heal -- Immediately restores the target's HP with 371 Power. Lv. 40
Light Vortex -- Summons a dimensional vortex that inflicts holy damage on the enemy, supplementing user's M. Atk. with 139 Power.
For 30 seconds, decreases Accuracy by 6 and Resistance to holy damage by 30. Consumes 12 MP every second. Lv. 76
Chain Heal -- Chain Heal. Lv. 83
Warcryers / Doomcryers
Symbol of Noise -- Spawns a magical symbols which has a chance to cancel enemies dances/songs within the radius. Lv. 80
Blood Bond -- Blood Bond For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 60% of the standard melee damage inflicted on the enemy. Lv. 79 Lv. 40
Bladedancers / Spectral Dancers
Summon Phantom Cubic -- Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore. Lv. 40
Judgment -- Inflicts dark damage on the enemy with 1056 Power added to P. Atk. and greatly provokes the enemy.
For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12.
Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible. Lv. 40
Blade Rush -- Blade Rush Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds.
Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls.
Requires an ancient sword,blunt,dualsword to be equipped. Over-hit is possible. Lv. 55
Soul Instinct -- For 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 30%. Lv. 56
Swordsingers / Sword Muses
Blade Rush -- Blade Rush Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds.
Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls.
Requires an ancient sword,blunt,dualsword to be equipped. Over-hit is possible. Lv. 55
Summon Life Cubic -- Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore. Lv. 43-72
Shield Bash -- Hits the enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. Lv. 40
Protection Instinct -- Stirs up the defense instinct to increase P. Def. by 1200 and M. Def. by 900 for 15 seconds. Lv. 56
Sorcerors / Archmages /Spellsingers / Mystic Muses Spellhowlers / Storm Screamers
Warp -- Teleports yourself forwards. Lv. 56
Blazing Skin -- Now effects all party members.
Freezing Skin -- Now effects all party members.
Necromancers / Soultakers
Dark Burst -- Deals area of effect unholy magic damage
All Dagger Classes
Lucky Blow -- Deals damage and spoils the enemy. Lv. 81
Sweeper -- Used on the corpses of Spoiled monsters to obtain extra items. Lv. 40
Critical Wound -- Now has 600 cast range.
All Archer Classes
Deceptive Blink -- Supplements the user's P. Atk. with 1 Power, stunning nearby enemies for 2 seconds and teleporting them to the rear. Lv. 60
Special Items
Cloth Piece -- Required to remove the seal from s80-grade Armor.
Can be found from Rb-s lvl 76 and up,
on the instance Kamaloka Solo and Party
also from 4sepoulcher
Magic Tablet -- A tablet filled with magic energy. Required for learning forgotten skills.
Can be found from Rb-s lvl 76 and up,
on the instance Kamaloka Solo and Party
also from 4sepoulcher